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Règles et références Livres, Références, Règles et autres |
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2012-11-11, 10h21 | #1 |
Créateur de Moonzar et AE
Fondateur
Date d'inscription: octobre 2002
Localisation: Montréal
Messages: 42 747
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5ième edition
Game Design
The new system must create a mechanical and mathematical framework that the play experience of all editions of D&D can rest within. One player can create a 4th-Edition style character while another can build a 1st-Edition one. Complexity and individual experiences rest in the players' hands. That experience is more important than the specifics of the math. In other words, if the math works but the game doesn't feel like D&D, we've failed. If the system is sound, but it can't replicate D&D's classic adventures or seamlessly support any of D&D's settings, it isn't the right system for D&D. More importantly, we must look beyond the mechanics of the game to focus on the archetypes, literary tropes, and cultural elements that built D&D. We must build a fighter that resonates as a warrior, not one simply cobbled together with mechanics pilfered from D&D's past. The key game experience of D&D lies at the game table. Our work must start by focusing on the key elements of D&D and the unique traits of a tabletop RPG. The mechanics must support those two factors, not the other way around. Source: http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120409 J'ai hâte de voir si c'est possible lol... |
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